# Ruins data management file. Below, you see all data accumulated by AtomicStrykers Ruins during the last run of this World.
# Data is noted as follows: Each line stands for one successfull Ruin spawn. Data syntax is:
# xMin yMin zMin xMax yMax zMax templateName
# everything but the last value is an integer value. Template name equals the template file name.
#
# DO NOT EDIT THIS FILE UNLESS YOU ARE SURE OF WHAT YOU ARE DOING
#
# The primary function of this file is to lock areas you do not want Ruins spawning in. Put them here before worldgen.
# It should also prevent Ruins re-spawning under any circumstances. Areas registered in here block any overlapping new Ruins.
# Empty lines and those prefixed by '#' are ignored by the parser. Don't save notes in here, file gets wiped upon flushing.
#
-399 64 301 -394 70 306 CaveSpiderBurrow.tml
-374 44 111 -338 60 122 SunkenShip-v3.tml
-373 64 542 -366 68 549 TinyFarmField.tml
-322 71 203 -317 76 210 ZombieHut.tml
-317 70 288 -315 74 291 SkeletonHeadStatue.tml
-309 74 420 -300 89 429 MoaiHead.tml
-292 65 621 -288 71 624 StonePillar.tml
-236 41 96 -228 58 122 shipwreck.tml
-200 64 579 -193 73 586 Outcrop.tml
-196 65 441 -185 76 450 ArrowTrapTomb.tml
-183 32 -47 -147 56 -36 SunkenShip-v2.tml
-164 68 356 -161 74 360 StonePillar.tml
-122 62 232 -117 65 239 Melonfield.tml
-103 62 617 -93 67 627 RuinedSmallFountainDiagonal.tml
-100 69 539 -95 75 544 CaveSpiderBurrow.tml
-88 63 108 -58 100 138 PirateShip.tml
-67 64 451 -55 69 463 AncientFountain.tml
-54 64 -11 -50 66 -7 EmeraldOreOutcrop.tml
-26 43 280 10 67 291 SunkenShip-v2.tml
17 41 137 28 57 173 SunkenShip-v3.tml
75 48 238 83 65 264 shipwreck.tml
189 75 387 202 84 400 VolcanicVent.tml
